This is going nowhere fast.
Grow up and try to be a bit more constructive, or this thread might just as well be closed as it doesn’t add anything of value.
This is going nowhere fast.
Grow up and try to be a bit more constructive, or this thread might just as well be closed as it doesn’t add anything of value.
OMG… I’m making a game and I don’t think I can do my game with just only Blueprints. My game has over 15,000 prob 20,000 lines of dialog text, 1,600 Arrays and 1,700 flags and counters and over 100 different systems, I don’t think I can put all that in blueprints. For If you use too many blueprints, it might start to slow the engine down. I think Blueprints are good for adding in certain engine features into your game. but not replaced as the whole entire game.
Sir if you are so hardcore, use assembly.
Ok Jk Jk… use C++.
To think I still see this thread up and I believe OP mentioned he is leaving to Unity from his earlier post?
Also, coincidentally in Reddit Game Dev talks about most game dev studios are hiring only C++ languages, unless it’s Unity then C#
Source: Reddit - Dive into anything
Still C#? Just go to Unity then, since it’s the only one of the few that uses C# or else, make your own C# integration.
Why would Epic waste their manpower and finance resources just to implement C#, especially when they are obviously hiring C++ devs? Still, why don’t you let Epic fixing their massive bugs that all of us have been waiting for so long first? (there’s tons of list they need to do but you still request for simply a new language selfishly?)
And would they need to implement C# when the con is obviously they have to constantly fixing it and updating to their original C++ API? Why not you do it yourself, dear C# delusional and obsession people?
It will not only do you good but you also might gain new business opportunity and it’s gonna big bucks like you guys said that many Unity devs will come over to UE4 if this C# language is implemented. Man, you knew it’s million dollar idea, yet you want to hand out your cash to Epic organization instead? Do it, gold mine is in front of you.
Obviously, you trolls just refuse to learn new languages and just want to whine for it to accommodate to yourself selfish comfort.
I think it’s better not to continue this thread anymore.
I already switched back to Unity, Unrealjin.
I had a more critic analyzes of UE4 and Unity, and nope. I would not even come back if UE4 got C#. Because my impression is that UE4 got too many problems and shortcomings compared to Unity. The lack of a scripting language is just one of those problems. I think Unreal is being over glorified, and that only because of its successful past. But goes what? Unity Tech is determined to close the “graphics” gab. And they do succeed which every new tech demo they make. Have you seen the new “” tech demo? Well, Unity is getting a cinematic editor, too.
Since I left Unity a year ago, a lot changed. And the best is yet to come, like the new fantastic input system that would improve Unity’s game framework. Unity even does have now an unified particle-based (cloth, fluids, ropes, soft-bodies) physics extension in its store. It seem to be just like Flex but not Nvidia locked. There are other extensions that are GameWorks grade (Flow, Realtime GI) without Nvidia vendor lock down, or AMD performance problems. Yes, there was a wave of high-tech extension releases on the asset store.
So to those idiots who think that I’m “complaining too much”. No, I’m not complaining. I actually do fear for UE4. But thanks for the kindergarden in my threads. It’s just funny, that the term “kindergarden” is now an actual quote form a Unity dev in the Unity forums. That kitten avatar mentioned the bad community , in its comprehensive list of pros and cons with UE4.
Pray to your god that Unity is not going’t to take the “professional” crown from Unreal. Because they do make very good progress into such a future. -.-
Like I always say… I would never build a 2D game or a mobile game in Unreal, but also would never ever use Unity for console or massive game projects;
If you’re having fun using Unity, so whatever, have fun there.
tbh i dont know c++ at all and blueprint is amazing dont get me wrong casting is a pain in the but ones you understand it it is very powerful and quick to develop with and i tried unity and meh just meh not and nice looking as ue4 source code is not cheap and various other little things i didnt like at the end of the day its down to personal preference although i would be intrested to see a c# plugin
You are wrong; Nobody can sell language extensions to Unreal Engine 4; this is why now Skookum script is now free and sell additional services instead.
This is also why Mono Project pulled the plug from their Mono integration for UE4, because they wanted to charge money and epic made an Eula to stop them.
It’s a request to Epic, not to you or anyone else who likes to disagree. You don’t have to use it if Epic decides to implement it, just like you don’t seem to go into threads about Skookum etc. and ask to close them down too.
You all seem to be ok with plugins for Javascript, Mono, Skookum etc but go nuts if such thing was an official plugin by Epic…
Umm I used simple windows script to lay out the whole plan of my game because the game is vast… but I doubt blueprints can handle the whole truckload, I think it can handle only certain engine features like switching 1st person to third camera view, ect, bars, and status huds, ect… are these blueprints even optimized for C++? what I’m likely to get from blueprints if I only use just blueprints is slow or choppy frames from the engine if I use too many of them…
If you’d not even come back to UE4, then why even bother asking for C#? You admit there are more serious issues.
If Unity became worth it to me, I’d start using Unity and I* wouldn’t* complain that BP or C++ wasn’t in Unity. Quote me on that. Hang it on your wall.
You don’t see me going over to the Unity forums and gloating about the fact that Unreal provides full source access, do you? So, actually, I don’t care what some Unity user I’ll never actually meet thinks about me.
@Errvald, the reason we don’t go try to stop Skookum, or any of the other plugins, is because of the official support aspect. Like it or not, there would be some obligation to Epic to maintain an official integration. Of course, we all have a voice, so you can request a feature- but we can argue against it. I’d rather see any number of bugfixes get attention. Not from just one area of UE4, either.
G’day,
I am closing this thread as I believe it no longer serves any constructive purpose.
If you feel I am in error, please feel free to contact an Epic staff member to discuss it further.
For anyone interested in a potential improvement to the Blueprint system, I recommend reading the following thread created by @ and voting on the feature suggested therein.
Let’s talk about increasing speed & productivity in Blueprint.
Thank you.