I guess hevedy and you didn’t understand what i was asking, it’s not about increase performance by checkmark or mesure/compare it in any way with c++, its about learning to make a code in the way, which would be faster in the end, nativized or not.
simple example: (int a + int b + int c) / int e -> do something; in same function (int a + int b + int c) * int e -> do something; at what point it would be faster to save (a + b + c) to local variable and reuse it, itstead of call this math twice (since all blueprint math is pure functions).