Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

Epic definitely listens to and wants your feedback. If there are serious suggestions or ideas on how to improve the toolset then by all means go ahead and make a thread, but bear in mind that the argument for C# and a third programming language has been done over and over and the result is always the same.

My suggestion would be to try and think outside the box, and in this case - of ways to improve the existing tools.

EDIT: Of course, feel free to continue any discussion via PM if you feel you need to.

EDIT 2: NVM :stuck_out_tongue: