Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

G’day,

I am closing this thread as I believe it no longer serves any constructive purpose.
If you feel I am in error, please feel free to contact an Epic staff member to discuss it further.

For anyone interested in a potential improvement to the Blueprint system, I recommend reading the following thread created by @ and voting on the feature suggested therein.
Let’s talk about increasing speed & productivity in Blueprint.

Thank you.

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