Blueprints are a toy. Which serious Unity dev would use UE4 without C#/F# or UnrealScript!?

Why the hostility then if adding a scripting language wont affect your workflow with C++/BP?

Your only argument is that it will slow down the bug-fixes for some features that you’re interested in, right? Well that’s a bit childish. If there’s any other argument then you’re acting like hardcore fanbois.