I have a timer handle that fires off a function every 0.5 of a second. Code all works “fine”. Part of that code causes a platform to rotate around an origin a bit like the hand of clock with a platform at the end of it. The last part ensures that after the rotation the platform is still orientated horizontally. Again this “works”. However when I have the first person character stand on the platform, the character follows the motion of the platform. However I get a weird screen flicker, which seems to suggest that the screen and character position is getting updated before the function completes. Is there anyway of locking this down, so that this object only redraws once the blueprint function completes executing? The SS shows a rail that is part of the platform grabbed 3 times and comped showing the diff looks presented to the user.
