With GENERATED_BODY() by default all the variable is private, so you must add public: before it something like this
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Pickup);
bool bIsActive;
With GENERATED_BODY() by default all the variable is private, so you must add public: before it something like this
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Pickup);
bool bIsActive;