I’m Muzaffer, the developer of BlueprintOutline, a paid Unreal Engine editor plugin available on Fab.
BlueprintOutline presents Blueprint execution flow as a navigable tree: Event → Branch → Sequence → Node. Double-click an entry to jump to the corresponding node in the Blueprint editor.
If you are revisiting a large Blueprint or learning an unfamiliar graph, you can start from an event, follow the branches in the outline, and jump into the graph where you need more detail.
Watch the navigation workflow:
Product details on Fab:
Questions about the workflow are welcome in this thread.