BlueprintNativeEvent and BlueprintImplementableEvent gives "overloaded member function not found" error

Sorry for the confusion.

Unless there’s something I’m missing, here’s how you should need to set up your function as a BlueprintNativeEvent:

Header:

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = Firing)
void FiringSetup(const FString& directionFace);

Source (.cpp):

void AProjectileBase::FiringSetup_Implementation(const FString& directionFace) {
    // Default implementation code goes here
}

Note that in the .cpp file, the function name is changed to include the _Implementation suffix. Without this suffix, you’ll get the “already defined” compiler errors.

Hope that clears things up.

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