BlueprintNativeEvent Am I missing something?

In BP can’t find any traces of native event =/
AHellOfAnActor.h



#include "GameFramework/Actor.h"
#include "HellOfAnActor.generated.h"

UCLASS()
class MYPROJECT_API AHellOfAnActor : public AActor
{
GENERATED_BODY()
public:
	UFUNCTION(BlueprintNativeEvent)
	void Fly();
};

AHellOfAnActor.cpp



#include "MyProject.h"
#include "HellOfAnActor.h"

void AHellOfAnActor::OnOpenHell_Implementation()
{

}


I assume the completely different function names is just a copy & paste error? If so, you could probably start there.

Where are you looking for the native event? void events show when right clicking the event graph of a blueprint deriving from that class, as opposed to events with return values that show as implementable functions.

Lastly, I’ve had some occurrences of events/functions refusing to show up when context sensitive is enabled. Disabling that and looking for the event has worked in the past.

Oh, yes, copy paste error, sorry for that. I’ve merged both sample projects a little bit ~_~
Well, it was some odd stuff with hot reload, I think. After regeneration and rebuilding project everything is shining and working!