Blueprinting

So I am trying to make an elevator widget (That has the Floor selection) that will appear on screen when the player crosses the trigger. I am using the Set Input Mode UIOnly Node but the player is still able to move or fire weapon while the Elevator Widget is on screen. Any Solutions?

I just found out that you didn’t connect a UI to focus on:

-m

Where in that chain would i put it?

Forget about this work around, I just found out that you didn’t connect a UI to focus on:

Just found out, that you didn’t set the UI to focus on, connect something here:

But there is nothing in the drop down menu

Hello Superman13711,

To answer your question about where to put it. I would suggest that you place it have you have created the widget that you would like focused. I hope that this information helps.

Make it a great day

I moved the Set UI Mode, and the player stops movement input but the player character is running in place.