Hi,
I am trying to call a function from blueprint every time I receive an http message with a BlueprintImplementableEvent.
When I play start the application works correctly, but if I stop the application and I press another time play, the application crash.
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
void OnVideocallMessage(EVideocall Videocall);
bool AXChangeServerGameMode::ParseVideocallMessage(FString Message)
{
FXChangeState RequestData;
bool Success = GetStateFromRequestBody(Message, "Videocall", RequestData);
if (Success == false)
{
return false;
}
XChangeState.Videocall = RequestData.Videocall;
OnVideocallMessage(XChangeState.Videocall);
return true;
}