BlueprintImplementableEvent and Shipping Build (Windows) UE 5.5

I identified the issue. I was storing the AActor collection in TDeque<AActor*>, but this container type doesn’t support UPROPERTY. As a result, the garbage collector eventually marks AActor instances for garbage collection and begins purging their data. This appears to be exactly what happened.

I replaced TDeque with TArray<AActor*> and add UPROPERTY specifier. Shipping build is work correctly.

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