BlueprintFunctionLibrary not being loaded

I have a set of Blueprint functions which are working in a task stream on Perforce, however after merging this stream with the mainline I not only no longer see the functions in this previously working class, but my project appears to be unable to load new BlueprintFunctionLibraries at all. I have tried both creating a new class using Add Code To Project and copying over the source code, and subclassing UEdGraphNode instead of BlueprintFunctionLibrary, both to no avail.

Are there any tricks to getting these things to show up in the Blueprint editor that I just got lucky enough to avoid needing the first time?