Hi,
I am working on several EditorUtilityWidgets and would like to move some of their shared functions to a function-library. This works fine with regular BlueprintFunctionLibraries for some functions but fails when functions make use of nodes requiring the editor subsystem (GetLevelViewportCameraInfo etc.). Those nodes don’t seem to be available there. Is there some workaround for this or am I missing something basic?
As a qnd solution, I have currently implemented them on a EditorUtilityWidget that I incorporate in other widgets in a hidden state and then call functions from there. I am sure this isn’t the intended workflow though.