‘Seventh Crystal Of Theia’
Adventure/action/puzzle game a la Tomb Raider/Uncharted/Deadfall Adventures
- Third/First person 3D adventure/puzzle/action game, Indiana Jones style (Tomb Raider/Uncharted/Deadfall Adventures)
- Solve easy to challenging puzzles: logic puzzles, realtime physics puzzles, trigger puzzles, etc…
- Investigate and search for items that will help you to solve the puzzles or keep you alive,
- Basic survival aspects,
- Enemies will never be at the same location, and will wander randomly each time.
- Some puzzles will be solveable in multiple ways, thus increasing the replay value.
- Enemy fighting: kill a variety of creatures and bad guys.
- ‘Self-aware’ inventory system. Found items will activate/trigger ingame events automatically when player gets within close distance of the appropriate trigger.
- Chris (myself): 2D/3D artist/animator, texture artist, level designer, musician/sound designer, project manager
- Roland: programmer, musician
- Julian: music composer
- Experience with UE blueprint system to create puzzle mechanics, load/save system, A.I., etc…
- Experience with UE4 toolset is a bonus.
Able to export to FBX format,
Experience with 3D modeling/sculpting program (can be blender, Lightwave 3D, zbrush, 3DCoat, maya, max or other),
Expected to rig/animate player, enemies (human and animals),
Experience with UE4 toolset is a bonus.
‘Seventh Crystal Of Theia’ on IndieDB
Or you can send me a private message here on the forums.