Blueprintchild Acts weird - Showcase before Bugreport

Update:

Fixed it by setting Static Mesh Component named SM_Tile to MOVEABLE in che Child:

BP_Structure

SM_Schleuse_Waterplane was Moveable the whole time.

What is still weird: On the Parent, SM_Tile is set to STATIC an SM_Schleuse_Waterplane is set to MOVEABLE the whole Time and it was an is still working!

Is this my fault? Or is this an Engine bug?