Hi folks,
I noticed a weird behavior on on of my Blueprint (Type:Actor) Childclasses.
What is weird:
After creation, child acts as expectet. After PC reboot the Static Mesh Actor Component got Stock on World Origin (WorldLoc 0,0,0):
The Static Mesh Component is stuck at World Origin. The rest as seen above (BoxCollider with Arrows) is movabel.
The Child is just a Blueprint Childclass. Nothing changed, except the Arrows are rotated by Local Z 180°.
How to fix (temporary): Delete Child Actor in Content Browser, recreate Child, place in Level:
Restarting the Enginge by closing an reopening will trigger this behavior ALWAYS.
For notice:
- No Constructionscripts in any Parentclass or the Childclass!
- Buggy Child is a Child of a Child. The here showed Parent class is the Child of the “Root” Class with all the behavior on it.
Any opinions? Is that a bug (I think so)?
Thanks!