BluePrint


I’m suppose to be able to connect cast to character with calculate direction but for some reason i can’t connect them, its not in the animation tab and when i search it up it doesn’t show up, what should I do?

The items that appear on that list depends on which pin you’re dragging from (and which blueprint you’re in). In the screenshot You’re dragging from the Execution Pin, but the Get Direction function doesn’t have an Execution pin. That’s why it’s not showing up.

Solutions:

  1. You can directly right click on the graph and search for Get Direction
  2. You can disable the Context Sensitive option on the top right of the search box.

I’m following a tutorial since I just switched from Unity to Unreal Engine, but we were supposed to drag from the execution pin into the get direction, and the tutorial had an execution pin on the get direction.