Blueprint Working only when I put another box collision not attached to any blueprint

Help i have a problem, the Blueprint were working fine no problem, but then out of nowere they decide not to work anymore, me and my friend have tried anything and it seem to be working only when we put another blueprint with a box collision which isn’t linked to any blueprint only then it seem to work

https://drive.google.com/drive/u/2/folders/1I_q86mtCVPQISsJfn9l6bj7k5u0-R2Nl

here is the video for ref

Hey @Andreakyy

can you show the blueprint of your door?


Sure

Hey @Andreakyy

can you show the component list of your door and what you do inside your BP_FirstPersonCharacter to trigger the event EventToggleInterfaceFocus. You overlap the collision box, activate the Linetrace bool, do a linetrace and when hitting the door activate the Interaction bool and set the custom depth?

Check this (or you observe the execution flow of the blueprint or add a brakepoint) :

If this prints "Hello"or what you put inside then =>

Does it only work inside of the other collision box or does it work because the door is outside and it is a collision problem of the door and the door frame.