here’s the deal; I’m trying to create a weapon manager blueprint, one script that handles all the firing logic and will be fed by “weapons” made of lists of data telling it the range, spread, pellets per shot, etc. It can do stuff (like print a string every tick), but it won’t receive any input, and I don’t know how call it’s functions from a different blueprint that will (like the player controller).
So my questions are as follows;
- What are the best types of blueprints to create what I want? (for both the manager and weapons)
- Why won’t the one I’m using recognize input?
- How do I call a function from a different blueprint? (I keep getting " Accessed None trying to read property")