I followed a tutorial in making a grid from a streaming levels, but it didn’t work as in the video. It only genarates 1 tile.
The grid is generated in the level blueprint with a few variables for the size, gap and number of tiles for X and Y (there are more variables than in the tutorial).
Using breakpoints I managed to see that the transform node made correct values, but it still doesn’t make more than one tile
Also the lighting of the objects from the streamed level don’t have build lighting. Should I add a light source in each level?
What are you setting Number of Tiles X and Y to?
I’ve made an alternative blueprint that makes instanced static mesh grid, and it works great.
I haven’t managed to solve the level streaming part, but instanced static meshes are probably a better alternative