Blueprint with PaperSpriteComponent is moved by character

I’m having a weird issue that I’m hoping someone can help me with. I have a square 2d sprite that I have created a blueprint from. I added a hit event to the blueprint so that I could bounce the BP when the player character jumps and hits it from the bottom. This code is working great.

I noticed in testing though that my player character is also able to move the sprite vertically by walking under it if the bottom of the block is about mid height on my character. At first I thought it was something in my hit event, but that isn’t actually firing at all. It appears to be something with the use of the sprite in the blue print. The BP actually bumps up and then moves back into place over the character.

When I just put the sprite in the level it doesn’t act this way, but the blueprint does. I’ve checked my collision box and widening it doesn’t seem to have any effect at all.

Also one weird issue is that when this happens it causes all of the sprites on the same Y axis except the block to disappear until I move the character. Very weird.

Your help will be greatly appreciated. Thanks.

You need to post at least some part of your graph before people can analyze potential problem.
Even better, a video with what happen and show the graph in detail.