Blueprint widget buttons not working after packaging.

Hello.
I have a widget blueprint and I have some buttons in it. It’s a levels page that includes three buttons for opening three levels. It works in my editor but when I package it(on both mac and windows), the buttons don’t work and when I click on them it just redirects me back to my main menu.
Here’s the part of my blueprint widget related to opening levels when buttons are clicked:


I don’t know what’s happening but I had this packaging problem before for widgets and HUD. Someone please tell me what’s the problem.

Difficult to tell what the problem is given what you communicated.

Some thoughts…

  • Double check that the levels are named “Level1”, “Level2”, etc… …maybe the levels are in a path that changes, or is not included, when compiled?
  • Maybe try “Open Level (by Object Reference)” to see if this works both before and after packaging?

I’ve had this happen to me before. Make sure that all your levels are being packaged.
Check your “Packaging->Advanced” settings: