Blueprint Visual Debugger Performance Problem

Hello everyone! I hope you all doing fine!

I am just wondering if there is an solution for the problem I am facing lately. There are times where I need to use the blueprint debugging. The thing is, the more increase the size of the blueprint’s viewport, the more fps drop becomes at the actual game.

My current game got only 3 actors and my current fps is 120. If I open the blueprint while playing to see the workflow, depending on the size of the screen I am checking, it gets lowered to 26+ fps. Is there any way to prevent this? I don’t mind using more ram to make debugger AND the game itself working well.

Hope someone can help, thanks!