Blueprint viewport automatic movement

I’ve noticed that when I open a new tab in the blueprint editor it tries to zoom and move the camera so all the nodes in that specific function/event graph are visible. This wouldn’t be so bad except if I try to move the camera to focus on certain nodes before it finishes it continues to try to move to the zoom and position it wants. It would be nice if, when the user does some input to move the camera, it stops trying to “center” the viewport. Not really a huge issue waiting that extra second, just a minor annoyance that I seem to encounter several times a day. For reference this is in 4.10 and 4.11, and I’ve also noticed it in the material and behavior tree editor.

I agree ^.