Blueprint version of adddynamic

Does anyone know a blueprint version of this?

MyOwner->OnTakeAnyDamage.AddDynamic(this, &UHealthComponent::HandleTakeAnyDamage);

Basically I want to add a health component that controls health, and have the function called from the health component whenever the owner takes any damage… but I want to set this bind up from the health component itself.

In the component:


or a function:

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