Hi!
I’ve given default values to variables in my blueprint in class defaults, but whenever I restart editor, variables are reset to zero. editor remembers defaults and they can be switched, but it is rather annoying to do this to many blueprints every time I start editor.
Here’s a picture:
Variables “speed” and “rate” are supposed to be 0.06 and 1 by default. However, they are reset to zero.
I managed to work past this by setting speed and rate on construction script of parent class (it doesn’t change values in child’s blueprint of course, but at least makes them work in game). I figured it was worth reporting though.