Unlike everybody else, I can get the variables in my blueprints to work just fine when scrubbing in sequencer. However, when I simulate or play the game, they do not update at all. I know the sequencer is running because I put a test animation on the transform track of the blueprint and it does move around when I sim or PiE. However, the variables in the blueprint which update during scrubbing and offline playback in sequencer do not update real-time when the game is running.
Any ideas?