This makes so much sense. I have been wondering why I needed post initialization to add sound files to audio components.
However shouldn’t it work to initialize the “TargetArmLength” value in “Begin Play()” for the OP?
This makes so much sense. I have been wondering why I needed post initialization to add sound files to audio components.
However shouldn’t it work to initialize the “TargetArmLength” value in “Begin Play()” for the OP?