You can create a Variable reference to PointLight1 in Level Blueprint by dragging from your Blueprint_CeilingLight (in the Level BP Eventgraph) and typing Point Li… which will pop up the get/set nodes for the point light inside Blueprint_CeilingLight (perhaps this is what you meant, it wasn’t clear).
I’ve not got to Tut 3 yet, perhaps the same approach is needed?
In the “Blueprint QuickShot 2 Blueprint Pickup” tutorial (http://www.youtube.com/watch?v=q_9QKzLK-sU&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE), I noticed that the presenter used the “Cast to PlayerCharacter_C” node, but this isn’t showing up for my contextsensitive menu. Was there a previous tutorial that I missed that added this node? Or, how can I reproduce what the presenter is achieving in the video another way?