I have got a nice working Blueprint which changes Stages when you are near it and Press a button. All working perfectly.
But I thought of using one Blueprint to add a Specific Amount (editable) of that Blueprint into the World at Random locations and random rotation etc.
I have seen a few tutorials and the Solus Presentation but they are always working only with Static Meshes and the “Add StaticMeshCompinent” function.
But I don’t want to randomly place static Meshes, I want to randomly place copys of my Blueprint in the World where every Blueprint does what It should do.
But there are all kinds of Add functions. Add lights, static meshes etc etc but not one function called Add Blueprint or add BlueprintComponent. Or Just anything where I could see ah, here I can add it. For me at the moment it seems impossible to add Multiple Copies of an Blueprint with the Help of a Blueprint with random loctions for each copy.
So I wonder if it is even possible to do or do I really have to add Blueprints all manually and can only make such “Procedural Content” with just StaticMeshes?