Hi guys, so for a few years now there seems to have been a bug with the WindDirectionalSource actor, I get wind on my foliage in my viewport, but when I render videos the foliage doesn’t move.
I searched around and someone posted a workaround with blueprints here - [4.7.6] Wind dynamic update broken - Blueprint - Unreal Engine Forums
Unfortunately I have never worked with blueprints before, so I don’t know how to create the nodes! Would anyone be kind enough to walk me through how to create some of the more arbitrary nodes that don’t have specific titles I can type in?
I have a deadline soon and I really need to get the wind working for my footage, thanks in advance.