show your widget blueprint, used to display the metadata information: you can choose make its position fix and always have the information in a corner such as shown in the video or you could also make your widget a 3d element and place it in the scene (near the hit point from the mouse click)
Unfortunate that this exemple is not present in the new version of Unreal Studio. Lots of people working in the BIM (Building Information Modeling) is interested by this fonction.
This Project helped me a lot too, Many Thanks, but i’m wondering if you can help me achieving the same result and callout to use for the VR Controllers.
As I’m producing this project for desktop and VR and i want the callout function to show in both modes, not only with just the cursor click.
Thanks in advance.
and I’m also wondering if there is a way for the callout to show different metadata keys not just the one specified in Blueprint which was “Family_and_Type”, I can imagine lots of scenarios but was asking what is the shortest one with least effort.
ohh sorry I’ve already got the answer for this one I didn’t notice the append node, Thanks you got this solved already
and still waiting for how to make it with VR controllers?
I have not found anything helpful either even though I have read through the documentation. I want to control revit object visibility based on values in the metadata
Hi, thank you for the sample file, I am however finding it difficult getting around to using this. I’ve loaded in my exported datasmith file into the project and the metadata shows on the details tabs. However when I click ‘Play’ these doesn’t show up when selected.