I would like to know if anyone has any inputs on how to create a blueprint that consists of an array of static meshes. The idea is to drive data in via OSC as a float value, convert it to integer and set it to a variable. So far I have that part covered and I can print a string to confirm it is working.
The difficult part is, at least for me, how would I create an array of say 20 by 20 meshes with said integers and have it update at runtime?
If anyone has any suggestions it would be greatly appreciated!
I want to send data via OSC to unreal engine, the data comes in as either float values or integer (or float that I can convert to integers in engine). The OSC plugin that comes with ue4 now does a great job at handling this inside an actor BP so that’s all good and sorted
What I want to do with this data is create a blueprint that creates an array of meshes (let’s say boxes as an example) in the X and Y axis inside the level, based on the values received by the OSC blueprint. So, as an example, let’s say the values from OSC are 5 and 10. In this case I would like to know how to create an array of 5 boxes in the X axis and 10 in the Y axis at runtime. Do you know if this is possible?