Hey friends,
I have setup a character firing a gun using a Niagara particle effect in UE5.
This effect was hooked up to the gun mesh by converting its ‘‘Gun animation’’ into a Blueprint, with Niagara effect imported as a component and linked to the hand socket.
As you can see - there is currently NO construction scripts nor any logic programmed. Now i would like to know how i could program this Blueprint to control/synchronize the visibility/timing of the Niagara effect to the gun animation recoil (when firing). This is a looping animation to be ultimately rendered for my portfolio.
thanks in advance for help !