Hello fellow unreal users,
Are you tired of manually converting all your blueprints to C++? A common pain point I’ve noticed for unreal developers is taking blueprint prototypes and converting them to code. This plugin aids with the outline of this process, while it doesn’t completely convert all your blueprint nodes to code it will stub out all variables, functions, events into a new .cpp/.h files respectively, recompile and hot reload.
The steps are simple:
- Locate Blueprint in content browser
- Right click blueprint → Scripted Actions → Convert Blueprint
- Wait for recompile/hot reload
Once this is done you will find your newly created class inside the projects ‘Source’ folder, and will be available for use inside your project.
There are a few limitations to keep this plugin under a manageable scope:
-Only works on blueprints derived from AActor
-Ignores components and macros
-Only handles single argument functions
-Only handles single container variables
-Only handles basic variable types(int, float, string, bool)
If this plugin gains traction I will develop it further and reduce some limitations as needed by the community.
Link soon, pending approval.