void AMyGameMode::RandomLocation(TArray<FTransform> Available, FTransform& Location)
{
FTransform GetByRef;
GetByRef = Available[FMath::RandRange(1, Available.Num() - 1)];
Location = GetByRef;
}
void AMyGameMode::RandomLocation(TArray<FTransform> Available, FTransform& Location)
{
FTransform GetByRef;
GetByRef = Available[FMath::RandRange(1, Available.Num() - 1)];
Location = GetByRef;
}