Hi !
I’ve a function FireBullet that I want to call in a Timer. The thing is, I’ve to call the Timer in a function called Activate (it’s a turret) and FireBullet takes one argument. Here’s my probleme :
- I can’t use Set Timer by Function Name because FireBullet takes one argument.
- I can’t use Set Timer by Event because I can’t link any event in a function.
In C++, you can use a TimerDelegate to pass argument to a Timer function. Is there any workaround in Blueprint ?
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