Blueprint timeline question

Hi, I’m pretty new to UE. I’m creating a 3d environment with some flickering candles. I’ve used Blueprint timeline to create a flickering point light. I’ve duplicated my candle, and each duplicate uses the same identical timeline, so the flickering looks unrealistic. Is there an easy way to add a random ‘seed’ to each duplicated candle so that it doesn’t replicate the exact behaviour of each of the other duplicated candles?

Thank you!