Maybe it’s because of metahumans. On my main project the blueprint time increases like crazy over time after hitting play. Tried to use the profiler fixed a few tick functions that took a few ms but that did not help. This happened after merging the metahuman project. Disabled all the metahumans plugins and removed the settings from defaultengine.ini. This helped a bit. Now it takes longer but blueprint time still increases over time. Starts from 10ms and slowly goes up to 90ms.
04.28-22.51.52 Profiler with metahumans.
04.29-07.25.55 Profiler after removing metahumans.
Has anyone had a similar issue with metahumans? or could someone more experienced with profiler tell me what’s wrong. Any help would be appreciated.