Goal: I am making a 1st person swordplay level, and will essentially have a “frontal-cone-range of motion” for the stabbing directions.
Idea: To possibly have 9 stabbing animations and blend between them depending on the Gamepad RightThumbstick’s tilt “intensity”[aka it’s (x,y) location when pressed]. The stab location would be on an (x,y) grid ranging anywhere from (-x to +x, -y to +y) [ie. think of the Gamepad RightThumbstick as the (x,y) grid]
Issue1: I’m trying to figure out how to have 2 conditions met to do an action in blueprint:
- while Gamepad RightThumbstick axes held NorthEast + Gamepad RightThumbstick pressed, do StabNorth
- while Gamepad RightThumbstick axes held NorthEast + Gamepad RightThumbstick pressed, do StabNorthEast
- while Gamepad RightThumbstick axes held NorthEast + Gamepad RightThumbstick pressed, do StabEast
- while Gamepad RightThumbstick axes held NorthEast + Gamepad RightThumbstick pressed, do StabSouthEast
- while Gamepad RightThumbstick axes held NorthEast + Gamepad RightThumbstick pressed, do StabSouth
- while Gamepad RightThumbstick axes held NorthEast + Gamepad RightThumbstick pressed, do StabSouthWest
- while Gamepad RightThumbstick axes held NorthEast + Gamepad RightThumbstick pressed, do StabWest
- while Gamepad RightThumbstick axes held NorthEast + Gamepad RightThumbstick pressed, do StabNorthWest
- while Gamepad RightThumbstick axes held at “default position” (0,0?) + Gamepad RightThumbstick pressed, do StabCenter
Question:
Does anyone know to go about creating a blueprint for this? Are there alternative ways/better ways to achieve this goal? Thank you.
Reference Image: (minus the North, South, East, and West position references)