Blueprint Third Person slides when landing after jump..

I`ve noticed when transitioning from the Blueprint Third Person template to using my own character that when landing after a jump, the character slides for a fraction of a second ( rather than immediately continuing to run when hitting the ground )…

I have kind of pinpointed this to the StateMachine inside the HeroTPP_AnimBlueprint - if i click on the TransitionRule arrow/line thing from JumpEnd back to Idle/Run i can change the duration of the transition ( can make him slide for two seconds after landing before continuing to run for example )… However, even if i set this transition to zero, there`s always a very slight slide going on before he starts to run again…

Im assuming i need to learn more about how the state machine works etc but if anybody could give some tips on how to fix this itd be much appreciated!

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Catching up on some learning how the StateMachine and TransitionRules work I managed to figure it out, hurray…

Inside the Transition Rule ( with the arrow pointing to it above ) the A<B node that takes the Time Remaining Ratio for the JumpEnd Asset was set a bit too low for my taste ( resulting in the character sliding along when he hits the ground as the JumpEnd animation is still playing through )… So i changed the A<B to compare against a bigger number - so effectively it transitions back into the run animation much quicker and without sliding along the ground first…

The transition rule in the blueprint was read-only for whatever reason so i just copied the contents, deleted the rule, created a new one and pasted it in there…

As of v4.26 I had to increase the number to 1 to get what I wanted. Thank you for your 7 years old entry. It was very helpful.

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