Blueprint that makes ammo disappear but not the base

So I have an ammo pickup that I combined two meshes together. One is the ammo and one is a base for the ammo. In theory, I want the player to pick up the ammo and have the ammo itself disappear while the base does not. Currently, they both disappear. Some help please?

Don’t hide the entire actor. Instead, drag the ammo mesh component into your graph, drag off its output and use Set Visibility.

Then after a delay you can Set Visibility to visible again.