I have a BluePrint with a triggervolume.
When the player enters into this trigger it should be teleported to another location.
Sometimes its working
And sometimes I just get into the middle of nothing.
I print the position of the player in the level blueprint
The player position(x,y and z) is changing very fast about few seconds, and suddenly stops
I get this problem in editor and in the built game.
the teleport target does not have any collision, and the teleport always returns true
What can be the problem?