These are all pretty close to each other in terms of feature suggestions. These aren’t bug reports, so I’m not sure if I should be separating these or lumping them together.
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In blueprints, make string edit fields a little bit wider. I got confused the first time using a blueprint node because the edit field wasn’t wide enough to show the blinking cursor. Sounds like a silly thing, but if I’m having trouble fiddling around with it, likely many more people will have trouble with it as well.
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When a comment has already been made, a little dialog bubble shows up above the kismet node. Can you make it so that when the user clicks on this dialog bubble, it is directly editable? It seems more intuitive that way than to right click on the node itself to change the comment. And maybe put an “x” icon that becomes visible on mouseover so that the comment can be cancelled (and ensure that the operation is transactional in case somebody did not want to delete it!)?
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In ready made template maps like Third person, would the devs consider adding “InputKey Escape” → “Execute Console Command” to the third person design blueprint so that the player can properly hit escape and have the window close? Make it one less thing for the user to think about when loading a ready-made template. ('Cause otherwise, the user has to take the focus off the screen somehow in order to access the window’s menu buttons)
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The node wires – can those be brought to the foreground – in FRONT of the nodes instead of behind them (or at least have the option to toggle between)? This way the wire connections can be more readily visible. And also the connection radius for input nodes could stand to be a bit wider. You really have to reach into the node for the wires to connect.