Hello there.
I have encountered a strange bug that I can’t seem to figure out. The blueprint will stop working halfway down a string:
As you can see, the blueprint simply stops halfway through a delay. I have seen this before, when an actor gets destroyed partway through, but the enemy character is still obviously there. Also, I know there is a destroy actor at the end of the string, but it never has a chance to fire, as the delay only gets to about 1 second remaining when the entire blueprint stops.
Does anyone have an idea on how to fix this?
Thanks,
~