I my Blueprint i try to relocate a Blueprint.
In older Versions of UE4 it worked this way, but now with 4.8 it dont want to work.
The Location i send from Server to over Multicast to Clients looks like dont send the right Vector.
On Server the Output says like x1000, y1500, z2000 on the clients in only get x0, y0, z0;
someone have a idea why this happens?