Hello, how do seamless travel work? i mean i know how they work, all clients stays connected. but how do i use it?
I have a Multiplayer Lobby where clients can join in, and when the Server tap the “Start Match” button the game map loads and everyone gets re connected and it al ljust works.
However when i use “Seamless travel” on the gamemode, nothing happends when i click the Start Match button, have i missed something? I red on the online manual thing that i need a transition map, where do i select it?
Thanks in advance!
EDIT: if i use “Open Level” instead of a “Execute console command” the host travels to the map, but the clients gets diconnected to the menu
Agreed. Especially since there is no way to tell in Blueprint whether or not you are in the editor at the moment… (and there hasn’t been, since the feature was requested in 2014).