I am trying to set the position of the main camera that I have in UE5.1 using blueprint and it doesn’t move at all when I run this blueprint script I’ve created.
The Level in which I am working with doesn’t seem to have a Camera object by default. My guess is UE5.1 is just creating one since there isn’t one? If I add a Camera Actor will the PlayerCameraManager automatically pick it my default?
The other note is that the Player Camera Manager does not appear in my Outliner while I’m in edit mode. I’ve read this is by design, so how would I be able to edit it’s blueprint if this is the case?
Thanks again, I’m new to this so sorry for asking things that may seem obvious to those of you who are well seasoned in this.
The PC always knows which actor the camera is latched onto.
The other note is that the Player Camera Manager does not appear in my Outliner while I’m in edit mode. I’ve read this is by design, so how would I be able to edit it’s blueprint if this is the case?
If you ever do need a Blueprint Camera Manager, you can create one in the Content Browser the same way you’d create a new actor class. Here we can extend the default one:
If your level’s Game Mode is using this controller, you can then override the camera behaviour in the Camera Manager (which is just another blueprints to get lost in):